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Baryon is a real-time cymatic audio visualizer. These docs have three tracks: Using Baryon for everyone running the app, Desktop for the live-performance app, and Developers for anyone working on the open repo.

Start here

  • Quickstart: render your first sound in about five minutes — no install.
  • First session guide: connect audio, frame the scene, set rotation, and save a repeatable setup.
  • Understanding the engine: learn what Baryon is rendering and how the main settings affect the field.
  • Creative workflows: choose source material, capture stills or video, and understand current 3D export limits.
  • Control panel reference: review the current controls exposed by the Baryon GUI.
  • FAQ: answer common product and licensing questions.

Building on Baryon?

The engine is source-available on GitHub. The Developers tab covers local setup and contributing and the engine architecture — the pipeline, the audio-to-render seam, and the stable contracts such as AudioFeatureFrame.

How these docs are organized

  • Using Baryon — guides for running the app, from your first session to creative capture, plus the full control reference and FAQ.
  • Desktop — the desktop performance app: plans, Baryon Pro, parameter automation, OSC structure export, and what to expect at launch.
  • Developers — how to work on the public repo and how the open engine is built.
New to Baryon? Start with the Quickstart. Want to know what it is actually rendering? Read Understanding the engine.