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Baryon turns audio into a real-time cymatic field. The visual is not a waveform, bar graph, particle system, or point cloud. It is a continuous volumetric field rendered as a 3D cymatic structure.

What you are seeing

At a high level:
  1. Baryon analyzes the incoming audio.
  2. The analysis excites a set of modal patterns.
  3. Those modes form a continuous 3D field inside a virtual cavity.
  4. The renderer samples that field through the volume and draws the visible glow, contours, color, and depth.
That means the meaningful state is not a list of screen coordinates. The meaningful state is the current modal field: which modes are active, how strongly they are excited, and how the renderer samples the resulting volume.

How physical is the water model?

Baryon’s modal backend declares a bounded water cavity rather than treating the image as arbitrary audio-reactive geometry. Its default apparatus uses a 12.5 m acoustic side length, water density and sound speed, and a declared incident-pressure reference at its virtual drive plane. That reference adds weak, physically derived waveform steepening and harmonic generation before the audio drives the modes. The pressure is a property of the virtual apparatus, not a source level or hardware calibration; Baryon does not claim to measure the pressure produced by your speakers. The engine also does not simulate turbulence, flowing material, cavitation, or the full motion of a laboratory water surface. It is a bounded-water modal model with a restrained finite-amplitude correction, followed by an artistic volumetric observation of the resulting field.

Why settings matter

Most controls are either analysis controls, field controls, render controls, or camera controls. The carrier core’s world-space FWHM is fixed by Baryon’s internal reference-apparatus profile. It is not a user control or an automation target.

Camera versus rotation

This distinction matters when you are trying to capture a specific expression:
  • Camera orbit changes where you view the field from.
  • Rotation Mode changes whether the rendered cymatic volume itself rotates.
  • Manual Rotation only applies when Rotation Mode is Manual.
  • Motion Scale only applies when Rotation Mode is Audio.
  • Lock Camera prevents accidental orbit dragging. It does not freeze the cymatic field.

Choosing an input profile

The main choice is between two profiles, and it comes down to one question: does the audio have a single lead pitch, or many sounds at once?
  • Voice tracks one dominant pitch and treats its harmonics as texture. Use it for a singer, a spoken voice, or a lead instrument.
  • Ambient lets many simultaneous sources shape the field. Use it for music, a full mix, or a live room.
For the most faithful result:
  • Use a clean recording or a direct feed when possible.
  • Keep echo cancellation, noise suppression, and auto gain off for line feeds or clean files; turn them on only when a noisy room makes capture difficult.
  • Start with lower Material Density and Caustic Strength, then raise them until the field reads clearly without flattening into a bright sheet.
  • Save a preset per source so you can return to a look instantly.

What coordinates would mean

Because Baryon renders a continuous field, an exportable “coordinate” set is not the same thing as a point cloud. A future geometry export would need to choose a moment in time, sample the field, extract a surface or volume, and convert that result into a mesh format that design and slicing tools understand. The current public app does not export raw coordinates, point clouds, STL, OBJ, GLTF, or other 3D-printable geometry. See Creative workflows for the current capture path and the shape of a future export workflow.