Try it now → app.baryon.live
Baryon runs entirely in the browser. Open the web app and follow along — no
account, no download.
Baryon needs a Chromium-based browser with WebGPU — Chrome, Edge, Brave, or
Arc. Microphone input requires a secure page, which
app.baryon.live already
is. Safari and Firefox support is still uneven.Render your first sound
Open the web app
Go to app.baryon.live. You will see the idle logo
orb, waiting for audio.
Connect an audio source
Pick whichever is easiest:
- An audio file — load a track and press play.
- Your microphone — start the mic, allow access, and choose a profile: Voice for a lead voice or instrument, Ambient for music, a full mix, or a live room.
- System audio — route another app’s output through a virtual audio cable and select it as the input. See Routing system audio for BlackHole (macOS), VB-CABLE (Windows), and PipeWire/PulseAudio (Linux) setup.
Frame the shot
Drag to orbit the camera, or use the top / side / reset controls for a clean
angle. Then enable Lock Camera so an accidental drag does not move your
shot.
Shape the field
Open the control panel in the top-right corner and try three controls first:
- Reactivity — how strongly the field responds to the audio.
- Node Threshold — lower values make crisper, sharper rings.
- Density — overall thickness and brightness of the orb.
Spectral.Set the motion
In the Motion controls, choose how the field moves:
Off— a still scene, best for stills.Audio— the orb moves with the track (tune Motion Scale).Manual— a steady sculptural spin (tune Manual Rotation).
Capture it (optional)
To grab a still or a clip, set Output Mode first —Transparent to composite
over other footage, or Opaque for a filled background — then use your browser or
operating-system screenshot and screen-recording tools. Baryon does not yet have a
native export button.
Where to go next
First session guide
A more deliberate setup: audio profiles, framing, and rotation in depth.
Understanding the engine
What Baryon is actually rendering, and why the settings behave as they do.
Control panel reference
Every control in the GUI, organized by folder.
Creative workflows
Choosing source material, capture tips, and the shape of future 3D exports.