> ## Documentation Index
> Fetch the complete documentation index at: https://docs.baryon.live/docs/llms.txt
> Use this file to discover all available pages before exploring further.

# Baryon docs

> Public engineering and product reference for Baryon's physics-based audio visualizer.

Baryon is a real-time cymatic audio visualizer. These docs have three tracks: **Using Baryon** for everyone running the app, **Desktop** for the live-performance app, and **Developers** for anyone working on the open repo.

## Start here

* [Quickstart](/public/guides/quickstart): render your first sound in about five minutes — no install.
* [First session guide](/public/guides/first-session): connect audio, frame the scene, set rotation, and save a repeatable setup.
* [Understanding the engine](/public/guides/understanding-the-engine): learn what Baryon is rendering and how the main settings affect the field.
* [Creative workflows](/public/guides/creative-workflows): choose source material, capture stills or video, and understand current 3D export limits.
* [Control panel reference](/public/reference/controls): review the current controls exposed by the Baryon GUI.
* [FAQ](/public/reference/faq): answer common product and licensing questions.

## Building on Baryon?

The engine is source-available on GitHub. The **Developers** tab covers [local setup and contributing](/public/develop/contributing) and the [engine architecture](/public/architecture/system-overview) — the pipeline, the audio-to-render seam, and the stable contracts such as `AudioFeatureFrame`.

## How these docs are organized

* **Using Baryon** — guides for running the app, from your first session to creative capture, plus the full control reference and FAQ.
* **Desktop** — the desktop performance app: plans, Baryon Pro, parameter automation, OSC structure export, and what to expect at launch.
* **Developers** — how to work on the public repo and how the open engine is built.

New to Baryon? Start with the [Quickstart](/public/guides/quickstart). Want to know what it is actually rendering? Read [Understanding the engine](/public/guides/understanding-the-engine).
